Game UI Artist

Komodo Co., Ltd. Japan
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About KOMODOKOMODO is a 100% privately-owned company that has published over 120 games globally. We are now building our first fully in-house title, a competitive PVP action game focused on revolutionizing the shoot ‘em up genre for the next generation. Alongside this, we continue to expand Steam Deck sales across Asia, including the introduction of new Steam and other gaming hardware, and are developing NIUHI, an indie manga platform. 

Supported by experienced mentors from across the industry, we are building a small and powerful team where every individual has the freedom and creative agency to make a meaningful impact. This is an opportunity to join at an early stage, where your work will directly influence core gameplay, visual identity, and overall player experience. 

If you’re looking for a role where your ideas matter, your contributions are visible, and you can help build something from the ground up, KOMODO offers a rare opportunity to do exactly that!  The OpportunityKOMODO is looking for a Game UI Artist based in Tokyo to join the team working on Nanos, the codename for a competitive PvP action game currently in development. In this role, you will design and create visually compelling UI assets that help define the look and feel of the game. You will work on all aspects of UI design, including HUDs, menus, icons, typography, and visual systems. Your work will help ensure that the game is not only visually striking but also clean, readable, and engaging for players.

You will collaborate closely with designers, engineers, and artists, iterating on your work based on feedback and playtesting. As an early member of the team, you will own and define UI standards, workflows, and visual guidelines to support the game as it moves toward full production. Responsibilities• Design and create UI assets for HUDs, menus, icons, and other in-game systems • Define and maintain visual standards for UI, including typography, color systems, and iconography • Collaborate closely with designers, engineers, and artists to ensure UI aligns with gameplay and artistic vision • Iterate on UI designs based on playtesting, feedback, and creative direction • Support early production by helping establish workflows, style guides, and asset pipelines • Ensure UI is clean, readable, and visually appealing while enhancing player experience