Member of Technical Staff - Systems (Rust)
Apply NowAbout This Role
We're looking for an engineer with deep Rust expertise and strong algorithmic fundamentals to work on performance-critical systems. You'll build the low-level infrastructure that powers real-time robotic perception, planning, and control.
Core Responsibilities
- Design and implement high-performance systems components in Rust.
- Build and optimize data structures, algorithms, and computational pipelines for real-time robotics workloads.
- Own performance-critical paths across the platform, from sensor processing to motion planning.
- Contribute to the design of safe, concurrent systems that run reliably on embedded and edge hardware.
- Collaborate with robotics and infrastructure teams to deliver integrated, production-quality solutions.
What We Look For
- Strong Rust experience in production environments.
- Deep understanding of algorithms, data structures, and computational complexity.
- Experience with systems programming -- memory management, concurrency, real-time constraints.
- Ability to reason about performance at the hardware level (cache behavior, SIMD, memory layout).
- Track record of shipping reliable, well-tested systems code.
Preferred Qualifications
- Contributions to notable Rust open-source projects.
- Experience with robotics, real-time systems, or embedded platforms.
- Background in competitive programming or algorithmic problem-solving.